Polyfx 3ds Max 2016 15
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PolyFX: A Powerful Animation Tool for 3ds Max
PolyFX is a script and modifier for 3ds Max that allows you to break an object into fragments and animate them in various ways. It is a great solution for creating dynamic effects such as explosions, shattering, transformation, and more. PolyFX works with 3ds Max 2010 to 2023 and has many features and options for fine-tuning the animation.
In this article, we will introduce some of the key features of PolyFX and show you how to use it in your projects.
Key Features of PolyFX
PolyFX has three working modes: Key, Controller, and Particle. Each mode has its own advantages and limitations. In Key mode, you can animate the fragments by keyframes using a built-in curve editor. In Controller mode, you can assign controllers to the fragments and use expressions or scripts to control them. In Particle mode, you can use texture maps to define the movement of the fragments and create particle-like effects.
PolyFX has a modifier with many settings that allow you to adjust the appearance and behavior of the fragments. You can set the color, material, scale, rotation, position, visibility, and normal direction of the fragments. You can also use randomization and falloff parameters to create more variation and realism.
PolyFX has built-in tools that help you create and edit the fragments. You can use Slice Fragmentation to cut an object into slices along a plane. You can use Pattern Fragmentation to break an object into pieces based on a bitmap pattern. You can use Quick Detach to separate selected faces from an object.
PolyFX has a feature that allows you to bake the animation of the fragments in Controller and Particle modes. This can help you reduce the calculation time and make the animation more stable.
How to Use PolyFX
To use PolyFX, you need to follow these steps:
Create an object that you want to break into fragments. You can use any geometry or helper object.
Run the PolyFX script from the Scripting menu or from the PolyFX folder in your Scripts directory.
Select the object and click on Create in the PolyFX window. This will add a PolyFX modifier to the object.
Use the built-in tools or other methods to create the fragments. You can adjust the number and size of the fragments using the Fragmentation spinner or by editing the sub-object level of the modifier.
Select a working mode from the Mode dropdown list. Depending on the mode, you will have different options and parameters to animate the fragments.
Animate the fragments using keyframes, controllers, or texture maps. You can use the curve editor or other tools to edit the animation curves.
If needed, bake the animation using the Bake button in the PolyFX window. This will create a copy of the object with baked animation keys for each fragment.
Render your scene and enjoy your PolyFX animation!
For more details and tutorials on how to use PolyFX, please visit the official website or the ScriptSpot page. 248dff8e21